Hi mate I have sent you a question on Facebook, not sure if you have seen it yet. Then add this line of code to the "On Act" part of a trigger. Sorry can you write the Line of the Trigger Installation: Simply take the supplied. Glad you like it! Any suggestions let me know.īelow is what i wrote in the trigger and obvious i placed you text file in my missions folder i am trying to get to work. I know its not in the script hence why I made sure it was followed up after I don't know why it didn't show up. Small thing you forgot, but you forgot the code : copy paste FTW!!! Ok thanks for letting me know. More might be done in the future with this script. As of now this is just a simple way to get dynamic units attacking you once you clear an area or become detected. Yes this script could be made into a module I do believe though some work would need to go into figuring out how to do that. I mean, as example make some kind of mission on Chernarus map,where every town, and city is a base with fortification, and that random units going to travel all over the map, or something like this, Well how do you think, if it is possible?Īlso that's not good, i think, to use each time sqf files in current mission, are there any way to use the script with module in game? It could be done, but that's a lot of work. Well it would be really great make something like warfare module as it was in arma 2based on this script. In the video I am using CAF aggressors, but you can use any units you want. The video is a tutorial and demonstration. I show you where you can find the class names that you need to be able to use any units in this script.