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Xcom 2 save scum
Xcom 2 save scum







xcom 2 save scum xcom 2 save scum

It definitely seems to frustrate or confuse a number of people, who attempt to reload earlier saves multiple times in an effort to get different results, only to find that the actions play out exactly the same each time. There are some odd exceptions, such as with the Hacking minigame, but that seems to be the exception rather than the rule. You can still save-scum to a certain extent by changing the order of the actions you take (thus applying different numbers to each subsequent action), but if you take the same actions after reloading a previous save then you'll find that the actions will generally play out exactly the same. It's not nearly as bad as when I borrowed my friend's GameShark while he was sleeping during a sleepover to give myself 99 Master Balls.Jozape wrote:I'm not sure if Firaxis ever returned to the old system.įiraxis used a seed-saving system in both XCOM:EU and XCOM 2, to disourage save-scumming. Nothing that can't be undone by a quick reboot, right? :) The number of times where I killed legendary Pokémon while wanting to catch them. But shutting off and relaunching the game every time I died, that's something I can do ) I am absolutely awful at games like this, so I die everytime.

xcom 2 save scum xcom 2 save scum

In Zelda - Link's Awakening on GameBoy, you get a special song at the very end of the game if you haven't died a single time. "Yeah sure, I got the purple diamond! I'll go to page 143! Woops, death, pff I didn't have that purple diamond anyways!" In "Choose Your Own Adventure" books, I would of course peek further before making a decision, but also pretend I have an item, while I clearly haven't encountered it before. I know it's not a video game, but it illustrates my point.









Xcom 2 save scum